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Hammertoe's Digsite

The Badlands is a region accessed via the Searing Gorge to the west and Loch Modan to the north.

Only the hardiest of creatures can survive in the arid wastes, such as feral coyotes, cougars, and buzzards. In the far east is a region inhabited by black dragon spawn. Scattered across the Badlands are the camps of the ogres of the Dustbelcher tribe. In the northwest is a tiny Horde outpost. The northern reaches are home to ruins that were found to be the workings of the ancient race, the earthen. These ruins are known as Uldaman. Dark Iron dwarves also have a large fortress just south of Uldaman.

Getting There

AllianceAlliance

From Loch Modan, simply head south into the Badlands.

HordeHorde

The Badlands are one of the most difficult questing zones for Horde players to access, but are a vital connecting point between the north and south halves of the eastern continent. See Travel Guide:Reaching the Badlands for a detailed guide on how to get here.

Geography

This desolate wasteland is cracked and dry, consisting mostly of flat stretches of land enclosed by the surrounding mountains. A few hills dot the landscape, and the eastern part of the zone is a large canyon full of black dragons.

The dungeon Uldaman can be found in this area. There are no battlegrounds.

Maps and subregions

Map of Badlands

Annotated map of Badlands


Agmond's EndAngor FortressApocryphan's RestCamp Boff
Camp CaggCamp KoshCamp WurgCrypt
Dustbelch GrottoThe DustbowlDustwind GulchHammertoe's Digsite
KargathLethlor RavineThe Maker's TerraceMirage Flats
Valley of Fangs

Dungeons

Dungeon Name Level Range Group Size Approximate Run Time
Uldaman 35-52 5-man Unknown

Elite areas

Travel Hubs

Kargath

Horde Flight paths from Kargath

Regions Adjacent to Badlands

Zone Name Faction Level Range Direction Access subzone Access method
Loch Modan Alliance 10-20 North The Maker's Terrace By foot only
Searing Gorge Horde Alliance 40-50 West By foot, or by Horde flightpath from Kargath to Thorium Point

Notable Characters

Main article: Badlands NPCs

The Badlands are home to several characters of note. At his camp in the Dustbowl, Lotwil Veriatus seeks aid in his latest experiment. South of Hammertoe's Digsite, Prospector Ryedol attempts to cleanse Uldaman of the evil Dark Irons. And at Kargath, Warlord Goretooth and his men send bold adventurers into the dark Blackrock Mountain in search of retribution.

Quests

Angor Fortress

Main article: Badlands quests
See also: Badlands questing guide

The following items are used to complete various quests within the Badlands. Therefore, it is advised to retrieve the following items before going:

  • Frost Oil (Coolant Heads Prevail)
  • Blue Pearl x9 (Pearl Diving)
  • Healing Potion (Liquid Stone)
  • Lesser Invisibility Potion (Liquid Stone)
  • Patterned Bronze Bracers (Stone is Better than Cloth)
  • Gyrochronatom (Gyro... What?)

Resources

The Maker's Terrace

This is an area rich in minerals and herbs. The minimum level of mining is around 125-150, but within a few hours you can rise to the 200 area. Even gold veins appear rather frequently.

Wild Creatures

Lethlor Ravine

  • Black Dragons
  • Cheetahs
  • Coyotes
  • Dark Iron Dwarves
  • Earth Elementals
  • Golems
  • Ogres
  • Troggs
  • Vultures
  • Whelps

Notes

Subzones of Badlands

Map of Badlands

Agmond's End · Angor Fortress · Apocryphan's Rest · Camp Boff · Camp Cagg · Camp Kosh · Camp Wurg · Crypt · Dustbelch Grotto · The Dustbowl · Dustwind Gulch · Hammertoe's Digsite · Kargath · Lethlor Ravine · The Maker's Terrace · Mirage Flats · Valley of Fangs
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