In the northern part of the region is an abandoned camp that is labeled "Ariden's Camp". When one travels roads, for a while the only other mobs a traveler might come across are vultures and wisp-like sprites, all of which are aggressive and will attack on sight.
As one goes further south, though, one will come across a tribe of ogres living around the bend in the road leading to Karazhan. They live both along the roadside and within the nearby caves.
In addition to the ogres and vultures which populate Deadwind Pass, if one makes it as far south as Karazhan one can find the remains of the abandoned town surrounding the tower populated with many undead aggressive spirits of its former residents. Their presence also extends deep underground. There are open cellar entrances in two of the ruined houses which will lead you to catacombs and caverns filled with these ghosts.
Deadwind Pass is also known to be the origin point of a mysterious regime known as the Dark Riders, who have been sighted in Duskwood when they slaughtered a family of farmers in search of the Scythe of Elune.
|Ariden's Camp||Crypt||Deadman's Crossing||Deadwind Ravine|
|Grosh'gok Compound||Karazhan||The Master's Cellar||Morgan's Plot|
|Sleeping Gorge||The Vice|
|Zone Name||Faction||Level Range||Direction||Access|
|Duskwood||18-30||West||By foot only|
|Swamp of Sorrows||35-45||East||By foot only|
Archmage Alturus, Archmage Leryda, and Apprentice Darius are the only friendly characters that have dared to brave the pass. None of them offer any quests or services.
See List of Deadwind Pass NPCs.
|Subzones of Deadwind Pass|
|Ariden's Camp · Crypt · Deadman's Crossing · Deadwind Ravine · Grosh'gok Compound · Karazhan · The Master's Cellar · Morgan's Plot · Sleeping Gorge · The Vice|