Duskwood is located in the southern part of Azeroth, south of Elwynn Forest, east of Westfall, west of Deadwind Pass, and north of Stranglethorn Vale. This forestland is covered in a blanket of perpetual darkness, which is why the region has been given its name. The woods are inhabited by a defiant people who still cling to their holdings in the face of overwhelming adversity. On all sides lurk dangerous creatures, from skeletal warriors and ghouls to ferocious worgen and some of the most powerful members of the Defias Brotherhood. The militia of Duskwood, known as the Night Watch, patrol the main thoroughfare and protect Darkshire, wary of anything moving through the shadows. The most prominent geographical feature of Duskwood is an ancient and long-dead volcano crater. The crater teems with life, and features one of the Great Trees with a portal leading into the Emerald Dream. The sleeping druids' influence can be seen on the surrounding land, which is cloaked in a twilight quite different from the rest of Duskwood. The woods also feature several abandoned farmsteads, as well as the prominent Raven Hill Cemetery, which holds the graves of the numerous people who have been killed by wild beasts and undead since the darkness fell.
Duskwood was not always as it appears now. Located in the southern reaches of the Kingdom of Stormwind, the southern part of Elwynn Forest was the location of two sizable towns, now called Darkshire and Raven Hill, before the area was overcome by shadow.
A night elf by the name Velinde Starsong came to the woods carrying the Scythe of Elune. Unknown events occurred and the Scythe found its way to the mine now known as Roland's Doom. What exactly happened to her after that is unclear, but it is likely she was killed by something that did not approve of her actions. The powerful weapon was later found by a man who was part of a team of men who had entered the mine looking for the source of its darkness. Jitters picked up the weapon, triggering its effect of summoning. The mine was immediately filled with worgen, who then proceeded to rip the men apart. Jitters escaped with the weapon, but was hunted by the worgen across the woods, which were steadily darkening with the scythe's released curse.
In an attempt to rid himself of their chase, Jitters disposed of the weapon at the nearby Yorgen Farmstead, whereupon he encountered the Black Riders from Deadwind Pass. The riders slaughtered Sven Yorgen's family in front of Jitters' eyes. The frightened man then escaped to Raven Hill. The darkness lingers in Duskwood, although it is unclear whether the Black Riders claimed the Scythe of Elune and took it with them back to Karazhan. Now the people huddle in Darkshire, battling the undead and wolf men who inhabit the murky woods.
- From Grom'Gol in Stranglethorn Vale, follow the main road north across the bridge across the chasm and into Duskwood.
- From Three Corners in the Redridge Mountains, follow the road south across the bridge into Duskwood.
There are no dungeons of any kind and no battlegrounds in this zone. The Redridge Range lies on the eastern border of this zone, as these mountains stretch from the zone of the Redridge Mountains to the zone of Deadwind Pass.
Maps and subregions
|Addle's Stead • Beggar's Haunt • Brightwood Grove • The Darkened Bank|
|Darkshire • Darkshire Town Hall • Dawning Woods Catacombs • Forlorn Rowe|
|The Hushed Bank • Manor Mistmantle • Raven Hill|
|Raven Hill Cemetery • Roland's Doom • Scarlet Raven Tavern • The Rotting Orchard|
|Tranquil Gardens Cemetery • Twilight Grove • Vul'Gol Ogre Mound • The Yorgen Farmstead|
|Zone Name||Faction||Level Range||Direction||Access|
|Elwynn Forest||1-10||North||By crossing the northern river|
|Westfall||10-20||West||By crossing the western river, or by flightpath from Darkshire to Sentinel Hill|
|Redridge Mountains||15-25||Northeast||By crossing the northeast bridge|
|Stranglethorn Vale||30-45||South||By foot or by flightpath (Alliance only) from Darkshire to Booty Bay|
|Deadwind Pass||55-70||East||By foot only|
- Main article: Duskwood NPCs
Duskwood is home to several humans of note. In Darkshire, Commander Althea Ebonlocke sends willing adventurers to battle back the evil denizens of the dark woods. At the northwestern corner of the forest, Sven Yorgen directs budding heroes to uncover a magical weapon with which to weaken the evil Morbent Fel located in his dark house on Forlorn Rowe. And at Raven Hill, a frightened man nicknamed Jitters hides from his dark past.
- Main article: Duskwood quests
Treasure of Duskwood
Duskwood is rather unique with regard to its treasure chests. In most zones on Azeroth, treasure chests spawn next to or inside buildings or ruins, often in the middle of a camp of hostile mobs and virtually always with at least one mob guarding it. In Duskwood, especially north of the main road that cuts across the zone, treasure chests will spawn randomly in the forest next to trees and often without any hostile mobs nearby. Chests also spawn at ruined buildings in Brightwood Grove and at the remains of a small house near Addle's Stead, generally with only a single hostile beast wandering nearby and it is fairly easy to loot the chests without drawing aggro. For an Alliance character in a level range of mid-to-high 20s, treasure hunting in Duskwood can be a fun and profitable adventure.