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The Great Forge

Ironforge is the capital city of the dwarves of the Alliance. King Magni Bronzebeard rules from his throne room, and the gnome king, High Tinker Mekkatorque, has temporarily had to settle down in Tinkertown due to the fall of the gnome city of Gnomeregan.

History

Many dwarven strongholds fell during the Second War, but the mighty city of Ironforge, nestled in the wintry peaks of Dun Morogh, was never breached by the invading Horde. Once center of all dwarves races (before the Dark Iron Dwarves were banished from the city, which eventually lead to the Three Hammer War), it is now home to its namebearing clan - the Ironforge Dwarves.

A marvel to the dwarves' skill at shaping rock and stone, Ironforge was constructed in the heart of the mountain itself; an expansive underground city of explorers, miners, and warriors. Massive doors of rock protect the city in times of need, and lava from the mountain itself is redirected and distributed for heat, energy and smithing purposes.

While the Alliance has been weakened by recent events, the dwarves of Ironforge, led by King Magni Bronzebeard, are forging a new future in the world. Ironforge is not as large a city as some human urban centers, and house about twenty thousand souls.

Wards

Ironforge is structurally laid out in a giant circle of sections:

  • The Gates of Ironforge (the entrance to the city)
  • The Commons (just inside the gates)
  • The Great Forge (beyond the Commons, in the center of the city)
  • The Mystic Ward (north from the Commons)
  • The Military Ward (east from the Commons)
  • The Forlorn Cavern (beyond the Mystic Ward)
  • Hall of Explorers (beyond the Great Forge)
  • Tinker Town (beyond the Military Ward)
  • The Deeprun Tram (east from Tinker Town)
  • Old Ironforge (left door by throne room entrance, not yet accessible)

Notable Characters

King Magni Bronzebeard rules Ironforge from the High Seat at the heart of the city, with the support of his two highest-ranking adisors, Royal Historian Archesonus and Senator Barin Redstone. High Tinker Mekkatorque, the leader of the gnomish exiles from Gnomeregan, has taken up seat in Tinkertown, from where he sends adventurers on missions to try to reclaim his beloved city. High Explorer Magellas, the leader of the Explorers' League, heads the dwarves' effort to uncover the mysteries of their past from the Hall of Explorers.

Points of Interest

  • The Auction House, located at the outer edge of the Commons between the front gates.
  • The Bank, located at the inner edge of the Commons across from the Auction House.
  • The Gryphon master, located at the inner eastern part of the edge of the Great Forge area.
  • The city hall is located in the eastern end of the Commons.
  • There are four mailboxes: two in the Commons -- one outside the bank, the other outside the inn; another in Tinker Town at the entrance to the Deeprun Tram; and the last at the tavern on the edge of the Military Ward near Tinker Town.
  • The Deeprun Tram, created by the gnomes, runs from Ironforge to Stormwind. It is free and located in Tinker Town.

Flight paths

City Zone Direction Cost Flight time
Stormwind Elwynn Forest South 50c 3:35
Thelsamar Loch Modan East 1s 10c 1:42
Menethil Harbor The Wetlands North 3s 30c 2:10
Southshore Hillsbrad Foothills North 3s 30c 4:26
Refuge Point Arathi Highlands Northeast 5s 30c 4:17
Aerie Peak The Hinterlands Northeast 7s 30c 5:07
Thorium Point Searing Gorge South 7s 30c 1:29
Chillwind Point Western Plaguelands North 8s 67c 4:49
Light's Hope Chapel Eastern Plaguelands North ?:??

Notes

  • Mistina Steelshield has the Ironforge repeatable Runecloth quest used by non-dwarf Alliance players to obtain the right to ride rams.
  • Bubulo Acerbus has the Gnomeregan repeatable Runecloth quest used by non-gnomish Alliance players to obtain the right to ride mechanostriders.
  • The Deeprun Tram is a gnomish service which runs from Ironforge to Stormwind. It can be accessed from the Tinker Town (see City Sections, below).
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